It is the second entry in the Black and White series and supports single-player mode only. Try it out, and you’ll enjoy it.īlack and White 2 combines the elements of Real-time Strategy, god game, Building, and Crafting. Pocket God offers stunning visuals, immersive gameplay, brilliant mechanics, and cool features. Earn experience points and unlocks other content to progress in the game. You can create storm clouds, sharks, birds, the run game, and can draw crack on the ground. You can perform the various action such as tap to drum and dance, pinch the sun to change temperature, and draw the double rainbow. Control the primitive islanders, show your powers, build different structures, and destroy the environment. It has various locations and lets you explore each one, control the inhabitants of an island, play mini-games, and unearth hidden mysteries. It has different levels and the main task of the game is to have fun. In the game, you can get into the role of the leader who can rules over a tropical island and controls each and everything. The game takes place in the stunning world where you must manipulate the island. ![]() Pocket God is an addictive, Arcade, Single-player with god-game element Simulation developed and published by Bolt Creative. With a great scientifically accurate game-play, cool visuals and other characteristics Species: Artificial Life, Real Evolution is a wonderful to play and enjoy. You being in control of almost everything, should enjoy this brilliant game because of its super cool nature and the depiction of life on earth and species that takes you to back to the beginning of life. Species: Artificial Life, Real Evolution basically bases on three main principles of Life and Evolution, Variation that states that every creature is unique and it is written in its genes, Mutation that tells the difference between the parents and the children, and Natural Selection that tells the story about how the nature and environment affects every creature and influences their struggle to survive in all kinds of situations. The game offers a close to nature type of game world in which you’ll definitely witness the life and its evolution by the use of scientific means. This combination of extra boosts can heavily boost the power of these electrocute effects, making them some of the most powerful in the game, even competing with (or outpacing) Grenade Mods like the Chain Lightning.Species: Artificial Life, Real Evolution is a wonderful combination of Life-Simulation, Action, RPG and RTS elements and provides with a brilliantly adictive and quite immersive gameplay experience. In contrast, orb electrocution effects(but not electrocution effects triggered by the primary projectile) are additionally boosted by both standard damage bonuses, and Amp Damage shields, but not grenade damage bonuses, despite grenade damage increasing the direct damage of the orbs themselves. Typical elemental damage over time effects are only boosted by bonuses specifically to elemental damage. The final unique quirk of the weapon pertains to electrocution effects specifically triggered by its orbs. However, it replaces the traditional splash effect, and the random spread of orbs can be highly inconsistent if improperly used, it can reduce the potency of the weapon. ![]() Each strike provides an opportunity to trigger an Electrocution effect, essentially multiplying the chance of shocking any target in range(from two chances to sixteen), and the total damage dealt is 150% of card damage, three times that offered by a traditional Maliwan sniper, and is also boosted by grenade damage bonuses, unlike the standard sniper splash. This effect has both benefits and downsides. Each orb will strike all nearby enemies three times, dealing 10% of card damage per strike however, the range of each orb is very short, which can make hitting smaller targets difficult, especially on headshots, spawning the orbs higher and further from the target. When a shot fired from a Storm impacts an enemy or surface, five electric orbs are placed semi-randomly in a circle above the point of impact. The Storm's primary feature is a unique and complex splash damage effect. Electrocution damage caused by orbs is effected by damage boosts. On impact, five short-lived electric orbs are created which shock all enemies in their vicinity until they dissipate. Increased projectile damage and elemental chance but reduced fire rate. Tut, Tut, it looks like rain. – Always shock.
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